这些游戏可以几乎任何形式。通常,他们围绕着寻找某人或某事,或避免被发现。有时候并不是一个真正的指向游戏以外的经验本身。一些早期的城市游戏发展表演艺术作品。爆炸理论的第一个项目将non-artists的经验被称为“绑架”。Ten people -- who registered their desire to participate ahead of time -- were placed under surveillance. Two of them were literally kidnapped and held captive for 48 hours. The entire process was broadcast live on the Internet.
虽然许多城市游戏进化的表演艺术项目在过去的十年左右的时间,这类游戏中使用的想法来自各种来源。把游戏从桌面和玩它在公共空间第一次做大规模的球迷LARP真人角色扮演。LARP,每个参与者的角色游戏中的一个角色,和球员相互作用”的性格。”Different LARPs have different rules governing interactions. For example, if two characters resort to combat with each other, the fight may be resolved with rock-paper-scissors, or by rolling dice. There's really no way to win at LARP -- the point is simply to advance the ongoing storyline of the game, although each character will have specific motivations and goals. There are likely LARPs going on today that incorporate GPS or mobile phone technology, making them true urban games.
也许最受欢迎的LARP是白色的狼的“吸血鬼:化妆舞会。”In this game, ancient吸血鬼宗族存在于现代世界,渗透人类社会和秘密阴谋,而从世界上大多数隐藏他们的真实本性。玩家的角色强大的吸血鬼领主和他们的奴才。
“罗伊周围你叔叔”是一个更复杂的游戏,玩家必须找到并会见神秘叔叔罗伊在60分钟的时间限制。叔叔罗伊将信息和指令发送给玩家,还有街道和在线玩家之间的交互。比赛结束,”罗伊的叔叔”玩家问一个奇怪的一系列问题,包括“你什么时候可以开始相信一个陌生人吗?”The creators of the game state that their purpose was to explore the boundaries between strangers.
18新利最新登入然而,城市游戏的潜在好处很多。冒险的社会互动和情感探索新的设置或工作来解决谜题是非常有益的。等事件的“财富的宝库”亨特说明,公司愿意提供奢侈的奖品来吸引公众的注意力。纽约西部电台WEDG和亚特兰大电台WWWQ都举行比赛称为“10000美元的逃犯”和“自由资金逃犯。”A person was selected to be the fugitive, and that person roamed the city (and also went about her daily life), calling the station to give on-air clues about her identity and location. The first person to find the fugitive won the prize. Online communities sprang up immediately, pooling clues and theories to track down the fugitive. In both cases it took several weeks to finally track her down. It seems likely that similar "official" urban games will be showing up in the near future.